When can we expect a native stochastic node in shader graph?

Hi Guys

I just want a simple node to randomise a bitmap over large surfaces to prevent the obvious look of a repeating pattern. I dont want to re-invent the wheel and create 50 nodes to manually fake stuff. Is that too much to ask?

(In HDRP 12 with raytracing!)

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Hmmm am I the only one wanting this?

very Interested in this as well.
It would be nice to drop Amplify shader for a built-in equivalent, just need more features :smile:

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