When creating new elements how do you auto set values?

When you create a new elements, how do you set values automatically via script? I am planing of adding values to each Rotational Speed. If I find out how to for Rotation Speed I can also have set values for the rest.

[15988-bildschirmfoto+2013-09-30+um+21.40.39.png|15988]

Here is the script.

[System.Serializable]
public class rotationalSpeed {
[Range (-100, 100)]
public float Surface;
[Range (-100, 100)]
public float Cloud1;
[Range (-100, 100)]
public float Cloud2;
[Range (-100, 100)]
public float Cloud3;
[Range (-100, 100)]
public float Ring1;
[Range (-100, 100)]
public float Ring2;
[Range (-100, 100)]
public float Ring3;
}

public rotationalSpeed rotationalSpeed;

Because your class does not inherit from MonoBehaviour, you can use the default constructor to initialize its values. The constructor is always called when creating a new instance of that class.

Your class would look something like this

[System.Serializable]
public class rotationalSpeed {

//all the variables, clouds, rings, etc. are listed here

//This is the constructor.
//It must have the same name as your class.
public rotationalSpeed(){
    Surface = 1.0f;
    Cloud1 = 2.6f;
    ///etc.
}
}