I used to love working on shaders because unless you had a ton of includes, compilation was lightning fast. Recently noticed that any shader tweek now takes forever to compile and unity grinds to a halt while doing so.
What happened and is there any way to speed this up?
If this is during building, often unticking “optimize mesh data” (in player settings) can improve times by up to 95%. Enterprise project we had went from 2 hours build time to 5 minutes with that alone (As in if its shader compilation in the build that is taking ages, which usually is the main thing taking up time during building)
If in editor without building, I have no idea but I have not noticed this on any versions I am using (including the beta)
I’m talking about editing shaders and the internal editor compilation step when you save the shader. You haven’t noticed any slowdown compared to a few years ago??