I am working on an authoritative-server / predictive-client multiplayer game. For the sake of the integrity of my entity/input snapshots I’d like to know when I can expect data to be entering or leaving through the use of OnSerializeNetworkView().
The following link has a pretty well detailed map for the order of execution but fails to mention anything about network synchronization.
http://docs.unity3d.com/Documentation/Manual/ExecutionOrder.html
Heck, while I’m at it, what about RPCs?