Hi,
I could not find a good answer do this so I decided to ask it here: When and under what circumstances does PlayerInputManager.onPlayerLeft get called?
Regards,
Aydin
Hi,
I could not find a good answer do this so I decided to ask it here: When and under what circumstances does PlayerInputManager.onPlayerLeft get called?
Regards,
Aydin
It seems when the GameObject containing related PlayerInput gets destroyed the onPlayerLeft event gets triggered. But destroying the PlayerInput component - which lead to an assertion error - does not trigger this event.