I made a character in Blender and made four animations for him, then exported to FBX. All the animations work and look wonderful in Unity, but two of them are rotated weird, whereas the other two are working perfectly. Anyone know what’s up and how to fix it?
Edit:
So I’ve gone in, deleted the offending animations in Blender’s NLA, and re-added them. The end result? Whenever I try to fix one animation, it’s fixed! And the other one is wonky. When I go to fix the other one, it’s fixed! And the first one is wonky.