As you can see from the video, when the game view is maximized there is no jitter, but when it is minimized the rigidbodies jitter like crazy. This doesn’t effect build but is really annoying.
Both rigidbodies (player and guns) have continuous dynamic collision. Both of them are set to layers to not collide with eachother. No interpolation. Fixed time step is 0.02. All movement code done in fixed update. The guns are XR Grab Interactables and their mode is set to velocity tracked, with smooth position and smooth rotation turned off. No clue how to reproduce it’s just always been like this.