When game view is not maximized, rigidbodies jitter

As you can see from the video, when the game view is maximized there is no jitter, but when it is minimized the rigidbodies jitter like crazy. This doesn’t effect build but is really annoying.

Both rigidbodies (player and guns) have continuous dynamic collision. Both of them are set to layers to not collide with eachother. No interpolation. Fixed time step is 0.02. All movement code done in fixed update. The guns are XR Grab Interactables and their mode is set to velocity tracked, with smooth position and smooth rotation turned off. No clue how to reproduce it’s just always been like this.

Does it also appear if you set FPS ~35 using Application.targetFrameRate and use Game view? It might have nothing to do with the Game view being minimized; instead, it could be from lower FPS, which big Inspectors can induce on their own.

Nah didn’t work but since it doesn’t happen on build I’m just gonna deal with it for now.