I Have a fbx model imported to unity;… then i added a character controller to it… and resised the green cilinder so it matches the size of the model… then… the rigidbody stoped working… he no longer respond to gravity
why is this?
I Have a fbx model imported to unity;… then i added a character controller to it… and resised the green cilinder so it matches the size of the model… then… the rigidbody stoped working… he no longer respond to gravity
why is this?
why do people not read documentation…
oh… so i cant use it when i have rigidbody
thanks =D