When I alter my terrain my CPU usage is very high carrying out jobs in unity. Can i change how often

So my CPU usage is high carrying out the jobs after I change the terrain. Is there a way I can tell it to carry out the jobs on command rather than each time I change something in my scene.

Would save my CPU constant usage. I would prefer to carryout the jobs maybe every so often and not each time i make even the slightest change. Thanks. Hope someone might be able to help.

Are you talking about the built in terrain editor?

If you have a very large terrain maybe try splitting it into several chunks instead would help.

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Yeah the terrain editor. Thats a good idea.
edit - is that a technique people use also by the way? Or just an idea

If anyone else has hints too please leave a post. thanks.

Well its a technique I use for editing my terrain during runtime through scripts. I create several Unity terrains and place them side by side. But I don’t think you can edit them all simultaniously in the editor (haven’t tried though) so you might run into some problems aligning the heights and the textures properly (I had to deal with that quite a bit).

What are you doing to the terrain when it’s running slow? Just editing heights or adding trees and stuff?

Just changing height of terrain and each time i do this it carries out a ton of jobs each time.

I have been able to sort this out though not long ago.

I went into lighting setting and unticked realtime lighting and mixed lighting. Now when i make alterations to the terrain no jobs are carried out. Bliss. Now my CPU isn’t having a heart attack everytime a make an alteration haha.

Thanks eXonius for the replies though much appreciated.

edit - once I’m happy with my terrain i’ll switch the lightings back on so it can carry out the jobs and all should be fine. I just don’t want it doing this all the time during my editing.

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So by jobs you meant it started baking the lightning, didn’t even now it would start doing to that automatically but good that you found the culprit. :slight_smile:

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