Thank you for your help me.
E:\Unity\6000.0.35f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe @Library\Bee\artifacts\rsp\7099774068917591227.rsp
Error: IL2CPP error (no further information about what managed code was being converted is available)
System.AggregateException: One or more errors occurred. (Unresolved method reference : System.ReadOnlySpan`1<!0> System.ReadOnlySpan`1<System.Byte>::op_Implicit(!0[]))
---> System.ArgumentException: Unresolved method reference : System.ReadOnlySpan`1<!0> System.ReadOnlySpan`1<System.Byte>::op_Implicit(!0[])
at Unity.IL2CPP.DataModel.TypeContext.GetDef(MethodReference) + 0xaa
at Unity.IL2CPP.DataModel.BuildLogic.MethodReferenceResolver.ResolveMethodReference(TypeContext, UnderConstructionMethodReferenceRepository, CecilSourcedAssemblyData, MethodReference, Dictionary`2) + 0xf0
at Unity.IL2CPP.DataModel.BuildLogic.MethodReferenceResolver.ResolveAssemblyMethodReferences(TypeContext, UnderConstructionMethodReferenceRepository, CecilSourcedAssemblyData, ReadOnlyHashSet`1) + 0xb6
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.<>c__DisplayClass16_0.<ResolveReferences>b__0(CecilSourcedAssemblyData data) + 0x193
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) + 0x215
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception) + 0x13
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) + 0x356
at System.Threading.Tasks.TaskReplicator.Replica.Execute() + 0x3a
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](TaskReplicator.ReplicatableUserAction`1, ParallelOptions, Boolean) + 0x153
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32, Int32, ParallelOptions, Action`1, Action`2, Func`4, Func`1, Action`1) + 0x231
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection, CancellationToken, Exception) + 0x31
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32, Int32, ParallelOptions, Action`1, Action`2, Func`4, Func`1, Action`1) + 0x37d
at System.Threading.Tasks.Parallel.ForEachWorker[TSource, TLocal](IEnumerable`1, ParallelOptions, Action`1, Action`2, Action`3, Func`4, Func`5, Func`1, Action`1) + 0x116
at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1, Action`1) + 0x68
at Unity.IL2CPP.DataModel.BuildLogic.Utils.ParallelHelpers.ForEach[TSource](IEnumerable`1, Action`1, Boolean) + 0x88
at Unity.IL2CPP.DataModel.BuildLogic.DataModelBuilder.Build() + 0x22f
at Unity.IL2CPP.AssemblyConversion.Phases.InitializePhase.Run(AssemblyConversionContext) + 0x319
at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext) + 0x11
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionContext, ConversionMode) + 0x24
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(TinyProfiler2, AssemblyConversionInputData, AssemblyConversionParameters, AssemblyConversionInputDataForTopLevelAccess) + 0x17f
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()