It spams
“materialIndex == 0
UnityEditor.DockArea:OnGUI()”
when I go over a element with that texture in the editor or if I run the game it spams it non stop.
I just created a new material - Sprites-Default and asigned it to the sprite renderer.
It spams
“materialIndex == 0
UnityEditor.DockArea:OnGUI()”
when I go over a element with that texture in the editor or if I run the game it spams it non stop.
I just created a new material - Sprites-Default and asigned it to the sprite renderer.
I recreated the project and reimported everything and it works fine now.
So maybe a bug. /Shrug