,NullReferenceException: Object reference not set to an instance of an object
HostSetup.Join () (at Assets/HostSetup.cs:35)
UnityEngine.Events.InvokableCall.Invoke (System.Object args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
UnityEngine.Events.InvokableCallList.Invoke (System.Object parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
UnityEngine.Events.UnityEventBase.Invoke (System.Object parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update()
Without the code for Hostsetup we can’t help you.