Whenever i import this model into unity from blender, it ends up inside-out. So i flipped the faces and tried Ctrl + N and those worked. Only problem is it would put this weird texture onto it. Is there a way to fix this?
When i import a blender model it turns out inside-out,When i import a blender fbx model into unity it is inside-out
Your normals are inverted in blender. To fix it, select the troublesome part of the mesh (or select the whole thing) in Edit mode, and press CTRL + N to recalculate all the normals. Then re-import it to Unity