When I lock my camera to my player I saw only my default backround please help me :(

Here is the screenshot and I have script too if you want to look.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraContoller : MonoBehaviour
{

public Transform Target;
public float cameraSpeed;


void Start()
{
    
}


void Update()
{
    transform.position = new Vector3(Target.position.x, Target.position.y, Target.position.z);
}

}

I’d recommend offsetting the camera transform position in your new vector3.

like this: new Vector3(Target.position.x, Target.position.y, Target.position.z - 3f);


if that’s wrong do this: new Vector3(Target.position.x, Target.position.y, Target.position.z + 3f);


I am quite bad at visualizing vectors sorry.

when I offset camera I tend to have a variable in the class space as Vector3 offset. then in the start() it something like offset = gameObject.transform.position - Target.transform.position. Then in update you’ll add the offset to the target position. i usually do it like

transform.position = Target.transform.position + offset

for camera usually done it in LateUpdate() that way it’s like last thing that gets changed.