The game I’ve been working on is pretty solid, though it does have a higher memory footprint than Im used to working with (no crashes before this)…but I realized that if I minimize the app (by pressing the home button), after about a minute the game will crash. As in, when I load it back up, the game goes to the loading screen and to the main menu even if I was in a level.
I hooked it up to xCode and after a minute I get the message “Terminated Due to Memory Pressure”
I’ve built another Unity game and it didnt have this problem…though the framework for this game is completely different. Is there anything that would cause this? Or anything I can do to prevent it from crashing when minimized?
Let me know if theres any more detail that would help you guys, Thanks