I have set up a static scene. Originally, I set it up with obj placeholder meshes, and when I pressed play, everything functioned as normal. However, I have been replacing the obj meshes with fbx meshes, and also adding additional fbx meshes, and when I press play, the entire scene explodes, sending fbx meshes to random locations. At first, I found a workaround - I could reimport all my fbx meshes every time before pressing play, and this solved the problem. However, even this no longer works. Any ideas?
Make sure you freeze your tranformations before exporting from your 3D package.
i noticed that if your using blender you will have to remove the animation or it keeps doing that.