When I put a texture on an object (Cube), the texture becomes large!

When I put a texture on an object (Cube), the texture becomes large!


I change the texture size via the inspector tiling parameter and the texture just becomes blurry!

If your texture stretches instead of repeating its wrap mode needs to be changed to repeat.

Also, if this isn’t a one-off, you should learn uv mapping, or learn how to create a triplanar shader/material. Which are both techniques to properly map a texture to a model’s surface. It’s not viable to change the material’s texture size when dealing with many objects.