When I Raycast Hit Object set to fixed hand position.

The title might be confusing so sorry about that but basically I have a raycast script to hit the objects the player can pickup but currently it just destroys the game object. I want the player to be able to press E send the raycast and when it hits game object set the gameobject to the bottom right hand side of screen like their holding it. I have tried using transform and whenever I look up and down the object would move with it when I want it to stay always in bottom right until they place it.

Any help would be much appreciated!

My pickup code currently which just destroys game object:

public class PickUp : MonoBehaviour
{

    public int distance;

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.E))
        {
            Grab();
        }
    }

    void Grab()
    {
        RaycastHit hit;
        Ray ray = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
        Debug.DrawRay(ray.origin, ray.direction * distance, Color.red, 100, false);
        if (Physics.Raycast(ray, out hit, distance))
        {
            if (hit.transform.CompareTag("Item"))
            {
                Debug.Log("Item Hit");
                GameObject ItemGrabbed = hit.transform.gameObject;
                Destroy(hit.transform.gameObject);
            }

        }
    }
}

Have you tried making the object a child of your character transform and then setting it’s localPosition?

// This should be a reference to your character transform.
// If this script is on your character, just use 'transform'
// If not, get the reference by using GameObject.Find or
// make this variable 'public', then assign it through the Inspector.
Transform character;

void Grab()
{
   // All your previous code here
   if(hit.transform.CompareTag("Item"))
   {
      hit.transform.SetParent(character);
      // 'offset' should be a Vector3 that represents the offset from the character transform. When set properly, it offsets the object so it looks like the character is holding it.
      hit.transform.localPosition = offset;
   }
}