I can’t create a spawn system that works properly. When I run the game, a infinite loop occurs and Unity freezes.
Pls help
public float SpawnTime;
public GameObject enemy;
public float minZ = -2.455f;
public float maxZ = 1.499f;
public Transform spawnPoint;
int infiniteAvoid = 0;
private void Start()
{
SpawnTime = 4f;
}
void Awake()
{
StartCoroutine(RandomSpawn());
}
IEnumerator RandomSpawn()
{
//Spawn
//if (infiniteAvoid >= 1000) break;
GameObject clone = Instantiate(enemy, new Vector3(spawnPoint.position.x, spawnPoint.position.y, Random.Range(minZ, maxZ)), Quaternion.identity);
yield return new WaitForSeconds(SpawnTime);
infiniteAvoid++;
}