Well I get the following error when I load the Scene:
ArgumentException: Could not create sprite (0, 0, 1600, 1200) from a 256x192 texture.
UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape) (at <1332c534a8a44623b2e5cc943a0b790e>:0)
UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border) (at <1332c534a8a44623b2e5cc943a0b790e>:0)
UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <1332c534a8a44623b2e5cc943a0b790e>:0)
UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude) (at <1332c534a8a44623b2e5cc943a0b790e>:0)
UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit) (at <1332c534a8a44623b2e5cc943a0b790e>:0)
UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot) (at <1332c534a8a44623b2e5cc943a0b790e>:0)
UnityEngine.Advertisements.Placeholder.CreateImage (UnityEngine.GameObject canvasGameObject, UnityEngine.Texture2D texture, System.Int32 width, System.Int32 height) (at Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Platform/Editor/Placeholder.cs:172)
UnityEngine.Advertisements.Placeholder.CreatePlaceholder (UnityEngine.GameObject canvasGameObject, UnityEngine.Texture2D texture, System.Int32 textureWidth, System.Int32 textureHeight) (at Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Platform/Editor/Placeholder.cs:120)
UnityEngine.Advertisements.Placeholder.Awake () (at Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Platform/Editor/Placeholder.cs:37)
UnityEngine.Advertisements.Advertisement:Initialize(String, Boolean)
Monetization:Start() (at Assets/Code/Monetization.cs:13)
And when I try to Show Ads it says:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Advertisements.Placeholder.ShowSkipButton (UnityEngine.GameObject canvasGameObject) (at Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Platform/Editor/Placeholder.cs:184)
UnityEngine.Advertisements.Placeholder.Show (System.String placementId, System.Boolean allowSkip) (at Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Platform/Editor/Placeholder.cs:75)
UnityEngine.Advertisements.Platform.Editor.EditorPlatform+<>c__DisplayClass15_0.b__0 () (at Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Platform/Editor/EditorPlatform.cs:188)
UnityEngine.Advertisements.Utilities.CoroutineExecutor.Update () (at Library/PackageCache/com.unity.ads@3.7.5/Runtime/Advertisement/Utilities/CoroutineExecutor.cs:17)