when I turn the camera to the left the VFX cannot be seen

Here how the VFX look


when I turn the camera its just disappear

If I turn back the to the right I still can see it

this is my camera configs

Particles? Billboard / View?

Not enough info here to make many guesses, perhaps related.

Im using visual effect not particle system

Well that elimates particles view as an issue. Perhaps the shader has a view / position that must be accounted for?

I would suspect a render bounds issue. For example, an object with a MeshRenderer defines bounds that, once the box entirely left the camera frustum (visible area) the object no longer gets drawn, animated and such.

Probably the same thing happening here for these particles, they seem to be stretching very far.
Check this article: Visual effect bounds | Visual Effect Graph | 12.0.0

I keep the default configs of bounds should I change it
9795285--1405722--upload_2024-4-25_16-8-20.png

Given the screenshot I don’t think that a size of 3-4 units suffices. Just make it 30 for testing then you’ll see.

However, bounds this large are very inefficient. You may want to reconsider the design of this vfx if it’s supposed to span tens of units or more. For instance composing this effect from many individual, smaller vfx would be preferable.

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I fixed it I simply needed to change bounds mode from recorded to automatic
9795297--1405725--upload_2024-4-25_16-13-36.png