Here how the VFX look
when I turn the camera its just disappear
If I turn back the to the right I still can see it
this is my camera configs
Here how the VFX look
Particles? Billboard / View?
Not enough info here to make many guesses, perhaps related.
Im using visual effect not particle system
Well that elimates particles view as an issue. Perhaps the shader has a view / position that must be accounted for?
I would suspect a render bounds issue. For example, an object with a MeshRenderer defines bounds that, once the box entirely left the camera frustum (visible area) the object no longer gets drawn, animated and such.
Probably the same thing happening here for these particles, they seem to be stretching very far.
Check this article: Visual effect bounds | Visual Effect Graph | 12.0.0
I keep the default configs of bounds should I change it
Given the screenshot I don’t think that a size of 3-4 units suffices. Just make it 30 for testing then you’ll see.
However, bounds this large are very inefficient. You may want to reconsider the design of this vfx if it’s supposed to span tens of units or more. For instance composing this effect from many individual, smaller vfx would be preferable.
I fixed it I simply needed to change bounds mode from recorded to automatic