Hello everyone, I am using addressable cloud in Unity to make the user pre-download, but I have a problem like this.
When the user opens the first application, it downloads the size it should download (for example 100mb). As a developer, I add a new asset to the project and add it to the addressable group, then I update the cloud with the Update a previous Build option under the Build to CCD option. For example, let’s say I made a 20 mb addition.
When I want to download the new update to the user, it downloads 120mb. So he has to download all the addressable content again, which is terrible. How can I solve it?