The first screenshot I don’t use local scale and it’s visible.
The second screen I do use it and the text is now behind the background.
I’m using GUI text. Here’s the code
if (transform.localScale.x > scaleIncrement.x) {
Vector2 scale = (scaleIncrement) + (Vector2)transform.localScale;
transform.localScale = scale;
//speed += accel;
}
Maybe by converting the local scale to a vector2, it is setting its z scale to 0, which makes your object invisible.
Try adding back the original z scale.
Duugu
3
I guess you’ll have to use a Vector3 value.
The object doesn’t become invisible it just goes into the background