When loading the Entity using state.EntityManager.Instantiate, the Position data of the RagdollEntity’s Joint component is incorrect, but when placing the Prefab directly in the SubScene, it works correctly

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Please have a look at the solution in this thread which might resolve your issue:
It’s a bug. I’ve found that this is only happens when there is Auto Configure Connected Anchor option is enabled on Character Joint, and it’s only happens when you initiate a prefab to subscene, if you put this prefab manually everything is ok. So you should copy your Auto Configure Connected Anchor values to Connected Anchor and turn that option off.
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thanks @zosiazija, you save my time.
Note that this should now be fixed as of 1.4.
The issue was related to a problem with the data in the built-in joint component when loaded from a prefab.
Faulty data was received in the Unity Physics bakers which caused this issue.
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