when making bumpmaps which texture format should you use?

when making bumpmaps which texture format should you use? also what settings is well.

please help thanx :)

Okay, since everyone is complaining on how you keep asking the same question and will not be specific enough, then I will tell you every single step.


  1. Import a texture.
  2. Import the bumpmap(or just duplicate the texture(Ctrl+D in the project window.))
  3. Select the bumpmap.
  4. In the Inspector panel, find a check box with "Generate Bumpmap" next to it.
  5. Check the box.
  6. Change the bumpiness slider (if you want to).
  7. Click "apply"
  8. Create a new material (In the project panel Create->Material).
  9. Find the material in your project panel and select it
  10. In the upper part of the Inspector panel click on the drop down menu.
  11. Click either "Bumped Diffuse" or "Bumped Specular" ("Bumped Specular" will give the object a slight shininess to it.)
  12. Find the texture and the bumpmap.
  13. Click and drag the texture into the upper box ("Base (RGB) Gloss (A)").
  14. Click and drag the bumpmap into the lower box ("Bumpmap (RGB)")

Then you have the material ready to add to any object. Just drag the material on top of the object that you want to apply the texture and the bumpmap to.

Hope that this has helped you so that you do not have to ask this question again.