I am using the turn based strategy framework to create my first simple game. I’ve got a few assets I can use that have running, walking, attack and idle animations. I’d love to learn how to trigger these animations for characters moving on a grid. Perhaps through mechanim or otherwise. Any help would be appreciated!
My character’s animations are setup with mechanim, buth I don’t know how to get him to run when he’s supposed to. He idles, and then the he’s dragged in that idle state when he moves along the grid, instead of using his running animation.
The Asset I’m using to move the character along the grid, is CrookedHead’s Turn Based Strategy Framework.
https://www.udemy.com/course/turn-based-strategy-game-development/
Complete turn based game dev tutorial