FYI, I’m using Unity 2019.3.0b7.
I noticed that when I move the main Unity Editor window from one display to another (note: it seems to depend on the display, some don’t reproduce the issue), Unity goes through the recompile and/or reinitialization process similar to when code has changed.
This causes undesirable side effects, so I’m curious if this is a bug or if there’s a way around this (given that no code has changed).
in my case the window is being moved from a high DPI Microsoft Surface display to an external 1080p monitor, if that matters for reproducing the issue.