I’ve found in various 3D editors/engines (Maya, away3D amongst others) an easy way to tween a camera or other object in a circle is to parent it to another object and then rotate the parent object. I was really surprised to find Unity’s idea of “parenting” seems more to be grouping, where it averages the pivot point, and offers no way I can find to adjust that point. I’ve never heard of a child altering the parent’s pivot, with my background that seems more of a peer relationship.
As a result you have to balance the two objects around a central pivot point, and then if you move one of the objects inside the container (one of the children) the pivot point moves.
Is there any way at all to achieve a traditional transform-parent, so I can tween my camera around any center point I define by just tweening that empty/centrepoint’s rotation?
I’m sure there are some scripting options here, but I’m trying to achieve a solution using the visual tools, things that can be placed and moved in the IDE, and the animation timeline.
Really loving what Unity makes possible, thanks guys!