When people don't even experience most of what you created

You put a lot of effort in a game. You tried to foresee every single outcome a player might experience and tried to make it as pleasurable as possible.

And your game is a success. At least financially. More often than not you hear people say that the game is just too hard. A lot of people bought the game, played a few minutes and never played again. They just didn’t find the motivation.

Such a scenario bugs me. Even though people paid for what I offer, I find it sad that they don’t see the worlds I created for them. I don’t just create a game for the money but I also want to show my skills. I want the player to experience the worlds I created. But if the player gives up at say 1% of the game, does that bother you as well?

Something is wrong with your game if people rage quit at 1%.

Try offering different levels of difficulty, that way people can still enjoy the game if they don’t want it very hard, and hardcore people can still play on very hard settings.

I don’t want advice.

If the player gives up at say 1% of the game, does that bother you as well?

It bothers me because something is seriously wrong with my game if people quit at 1%

Interesting.

I’m guessing you’re likely not going to change your game to be easier or supply multiple difficulty levels, simply because people who have years of experience told you that’s the way to go. And I just based that off of your less than ten word reactions to two people who made very solid arguments. If people quit at the very beginning, it’s not the players fault for not liking the game, it is the debs fault for not creating an ehoyable experience. And if that is the case, it’s up to the dev to change the game and make it more enjoyable. If you do not believe anything I or the others just wrote, then congratulations! You just failed The Basics of Making and Selling a Game 101. The consumer is always right. If your game is bad, then the situation is not ‘the players are stupid’. The situation is your game is bad and needs to be fixed.

If you think your advice means anything to me after having emphasized that I don’t want advice, then you are wrong.

Can we please get this thread locked before it turns into another flame war?

I have a very strong hunch that this guy is just trolling with his thread. And buddy, the only reason I guessed that you said you didn’t want advice is because you outright said you didn’t want advice. The problem is this is a situation where you DO need advice. What did you want? A bunch of people to come to this thread and say, you’re right the players are morons. your game is perfect, all hail lord sounds wonderful? Cuz if you expected tat, you came to the wrong forum. Here, people with experience kindly explain why your game is having financial trouble or give you help as to why people don’t like your game. If you don’t take it, then it’s your problem. Didn’t want to be a frank butthole, but that seems to be the kind of response you want to provoke out of people.

It depends on how many people quit at 1%. If more than 50% of the people who played your game quit so soon in the game then your game definitely needs fixing.

Majority wins i guess.

Please don’t post topics if you don’t want people to reply.

–Eric