When Planar Reflection Probe in URP?

If URP and HDRP are becoming more aligned and built-in is going, when will we get the Planar Reflection probe in URP, which is already in HDRP?
Though they are expensive for many uses, they are the only way to do proper mirrors and the best effect for flat water

To give a workaround (not full solution), you can use a second camera, rendering to any resolution texture. You can also cull objects etc if needed.
This is fairly performant in URP. You can even enable and disable the camera component to alternate frame rendering

yes you can and have done previously in built-in, but results can be mixed with third-party assets and how they are kept up to date!
If anyone has suggestions for best current planar reflection code for URP for latest 2022LTS & 6 then please post though.

This one is gold, even for non VR projects!
Simple setup and everything is customizable

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you can do it by yourself easily, i did it in 6.lts.urp following this tutorial: