when player activates trigger, get the object that got triggered

Hello! Quick question, if the player collides with a triggered collider, how can i detect that the player collided FROM the player, and a attached script that can access the object that got triggered? is this possible?

Since the player has a colider, I would say that OnCollisionEnter should fire on the player side. You should should setup a test script attached to the player, and do debug logs for OnCollisionEnter, OnTriggerEntered. also, the player needs a rigidbody attached to fire these events.