Hey!
the code below shows how i get my character to move based on the joystick input. problem is that when the character rotates 360, the player seems to be moving in reverse. can someone help me out?
void Update()
{
//get movement from
velocity1 = new Vector3(joystick.Horizontal * 10f, rigidbody.velocity.y, joystick.Vertical * 10f);
rigidbody.velocity = velocity1;
}