When player touches this collider then health is subtracted

So i have a “health” script and I’m not sure if it’s made in a weird way or not, but that isn’t the question.

I want to make it so if the player comes into contact with another object it loses a certain amount of health (kind of like a Super Mario turtle in a way) my “health” script looks like this.

var player : GameObject;
var health = 1000;

function Start()
{

}

function Update()
{
	if(health <= 0)
	{
	    Debug.log("you are dead");
	    Destroy(player);
	}
	
	if(health >= 1000)
	{
		health = 1000;
	}
}

How would you recommend creating the other script on another object that can find the health script on the player and subtract health?

thank you :slight_smile:

Read: http://docs.unity3d.com/Manual/ControllingGameObjectsComponents.html ???