I’m working in Maya, units set to cm, and am bringing in assets at import scale of 1.0. This seems correct – I am using the “Stealth Tutorial” level as a guide – I make a 180cm tall block in Maya and bring it into Unity and it is about the same height as the character in the tutorial level.
However:
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Shadows at this scale get clipped almost immediately unless I increase the shadow clip plane by a factor of 100
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Shadows look crappy unless I increase the bias significantly
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If I drop a Unity primitive into the scene (cube, capsule) it is incredibly tiny – if I scale it to 100 it seems like the “intended” size
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The third person controller prefab that comes with the editor comes in natively at the small scale, exactly 1% the size of the character from the “Stealth Tutorial”.
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A gameplay mechanic that I am employing that depends on physics doesn’t work properly at the default (small) scale
If this is a legitimate scale to work at, why do I have to change so many defaults? Why has Unity (the company) provided two character examples at sizes that differ by a factor of 100? I want to move forward, but would love to hear some opinions about if this is really correct, why so many adjustments need to be made to the default settings.
Thanks!
-Andy