for a procedurally generated / modified mesh, when should Mesh.Optimize() be called? Before or after RecalculateBounds() and RecalculateNormals() etc?
1 Answer
1`Optimize()` will recalculate the bounds for you, so there is no need to call `RecalculateBounds()` after doing an optimize.
why you should not include something like this in the main documentation. please let the online documentation show questions/answers related to each API in it's documentation page. unity's documentation should be much more detailed. however it's one of the best in middleware market of gameengines
– Ashkan_gc
Hmm, I guess it doesn't really matter but just to put them in some kind of logical order i would say: before. Never really used Mesh.Optimize() i create only very simple meshes procedurally. Maybe someone have more information on that.
– Bunny83