When Static Batching and building, objects checked Static do not appear

Hello,

I just moved a project I had been developing on the Windows Beta version of Unity 3.0 to the final Pro version of Unity 3.0 Mac, and I'm not deploying my semi-fully-developed application to iPad for the first time.

The first thing I did was build the app to the device - everything works fine except for FPS problems.

Obviously, I need to go through and reduce draw calls. The first step for me was to tag objects as Static. This reduces my draw calls significantly, and looks fine when I play it in the editor. However, when I actually build this to the device, any object that I have marked as Static, does not render at all.

My build settings are pretty standard for an iPad device:

Target Device: iPad Only
Target Platform: armv6
Target Resolution: Native

API Compatibility Level: .Net 2.0 Subset
SDK Version: iPhone OS 3.2
Target iOS Version: 3.2
Stripping Level: Disabled
Script Call Optimization: Slow and Safe

Since everything looks fine in the game preview window, I don't think this is a problem with my camera.

OK, I just built this as a Mac standalone, and I still have the same problem. So it's not iPad-specific.

Any ideas?

OK, turns out this is because I had tagged a sprite created with SpriteManger 2 with Static. It somehow was blocking out all the static objects.