When switching from BoundVolumeCamera to UnboundVolumeCamera, the following error occurs, causing the switch to fail

[Diagnostics] EXCEPTION NullReferenceException in PolySpatialCore:
  at Unity.PolySpatial.InputDevices.SpatialPointerEventListener.ProcessEvent (Unity.PolySpatial.InputDevices.SpatialPointerEventListener+SpatialInputEventState state, Unity.PolySpatial.InputDevices.SpatialPointerEventListener+QueuedEvent inputEvent) [0x00100] in /Users/bokken/build/output/unity/polyspatial/Packages/com.unity.polyspatial/Runtime/Input/SpatialPointerEventListener.cs:200 
  at Unity.PolySpatial.InputDevices.SpatialPointerEventListener.ProcessEventQueue () [0x00025] in /Users/bokken/build/output/unity/polyspatial/Packages/com.unity.polyspatial/Runtime/Input/SpatialPointerEventListener.cs:57 
  at Unity.PolySpatial.Internals.UnitySimulationHostCommandHandler.OnLateUpdate () [0x00000] in /Users/bokken/build/output/unity/polyspatial/Packages/com.unity.polyspatial/Runtime/Platforms/UnitySimulationHostCommandHandler.cs:44 
  at Unity.PolySpatial.Internals.PolySpatialUnitySimulation.Update () [0x0000a] in /Users/bokken/build/output/unity/polyspatial/Packages/com.unity.polyspatial/Runtime/Trackers/PolySpatialUnitySimulation.cs:207 
  at Unity.PolySpatial.Internals.PolySpatialCore.PolySpatialAfterLateUpdate () [0x000e8] in /Users/bokken/build/output/unity/polyspatial/Packages/com.unity.polyspatial/Runtime/PolySpatialCore.cs:709 

Hi, yong1yong2. This looks like a bug. Please report it via the Bug Reporter (“Help → Report a Bug…” in the Unity Editor). Make sure to attach the problematic project and add some specific steps to reproduce the issue. We’ll then take a further look into it. Cheers!