I’m preparing to release my own game as a Windows application. I want to offer both fullscreen and windowed display modes, but when I switch to windowed mode, I can’t click the buttons near the right edge of the screen. When I expanded the window’s size horizontally, I noticed that the click detection was located away from the visual appearance of the buttons. I had assumed that the click detection was based on the image, so I’m puzzled by this phenomenon. Do you know why this might be happening?
What Unity version are you on? This was something that broke in the past but was promptly fixed.