When the Material's Texture Changes, the Prefab Will Be Built to a New Bundle.

Hello,
When I change a material’s texture, the prefab which depends the material will be built to a new bundle if I “Update a Previous Build”. I don’t change the prefab so it shouldn’t be built to a new bundle. Is it right? Or is it a bug?


The groups are “dynamic” and “remote load” groups. And I build the bundles firstly.


Then I change the material’s texture.


After “Update a Previous Build”, the prefab which depends the material is built to a new bundle.

I’m confused.

bump

Let me kick this over to the team for a bit of guidance. Which version of Addressables are you using?

I test it under version 1.16.10 and 1.16.15.
Thank you for your reply!

1 Like

Hm, yes that doesn’t seem quite right. Assuming your prefab (or any of its embedded prefabs if it has any) doesn’t have anything that directly references that material then it shouldn’t be building the new prefab bundle. At least I don’t think it should based on what I’m seeing in your screenshots. If you wouldn’t mind filing a bug with your repro project that would be a huge help. Thanks!