I’m currently developing on version 6000.0.32f and creating a custom script to make LineRenderer behave like TrailRenderer.
I have completed the LineRenderer to connect and destroy Points based on the distance traveled, just like the TrailRenderer.
However, when the TextureMode of LineRenderer is Static, UV is expressed differently from TrailRenderer.
There is no difference at all when the TextureMode of LineRenderer is Static or Tile. This is different from what I expected.

Is there something I’m missing?
I think this is a Bug in the TextureMode of the LineRenderer.
