I am making a game at the moment and am thinking about how much to pack into it?
For example if the main game is a racing car game, I could pack in a flying game, a submarine level, etc. Or add loads of mini-games, animations, cut-scenes and more.
Kind of with the idea that if you buy the game there will be so much that there will be something you like.
i.e. you throw enough darts at a dartboard and one will hit the bullseye.
On the other hand I could make one game a racing car game and have a flying game as a sequel.
The only criteria is that the game must have at least 2 hours of fun playing time for everything to be completed.
Also, I need to make my game longer somehow as it is quick to complete as once you’ve raced in all the 12 tracks that’s it. So I need some extra achievements or ways to make it more fun. But at the same time not have the extras seem tacked on. Any ideas?
I’ll ignore the fact that its not easy to make a good, high quality, set of games all in one. However, I will say I dont like the idea because I like consistency.
@Ryiah got there before me. I was about to say DLC. I would think that the controller of a plane would be nearly the same as spaceship and some sort of cool submarine too.
To do justice to any of those topics requires a huge amount of content creation and development work. You are better off building a single well polished game then a massive amalgamation that is all games to all people. Unless you have the resources of an AAA studio behind you then doing less is better.
I’ll also second that its both better to have a polished product than 10 crap products - and better to have 10 polished 10 hour games than 1, 100 hour game.