Hello!
I’m one of the programmers in a group that is working on what’s going to be a multiplayer, both local and online, party platformer game. I’m designated to work on the network functionality and I have a few questions regarding how to structure the project. We are currently two programmers in total.
The way I see it there are 3 ways to go about it. Either we build both the local and online scenes parallel to each other, build the local multiplayer scene first and then “port” it to a online multiplayer version or we build the online version first and then the local version.
How should we go about it?
I can see some strengths and weaknesses in all three but what do you think would be the most efficient?
Or is there another way to do it that I haven’t thought about?