When Unity try to play timeline, the Android App is shut down

I'm struggling with fixing the crashing issue in unity android.
For unknown reasons, sometimes app is crashed with error 'null pointer dereference'
In editor, it looks fine. But I tested it in both android phone and bluestack, it occurs.
It occurs with not only specific timeline, sometimes it occurs with A or sometimes with B.

Here is the error log I got.

[quote]
2022-12-30 15:03:49.368 2380 2553 Error Unity Audio clip "timeline_name" could not be played. FMOD Error: The error occured because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound, or a parent sound was played without setting up a sentence first.

2022-12-30 15:03:49.370 2380 2553 Error Unity ./Modules/Audio/Public/Director/AudioClipPlayable.cpp(201) : Error executing m_Channel.SetPositionPCM(totalSeekPCM) (An invalid object handle was used. )

2022-12-30 15:03:49.372 2380 2553 Error Unity ./Modules/Audio/Public/Director/AudioClipPlayable.cpp(202) : Error executing m_Channel.setChannelGroup(m_ChannelGroup) (An invalid object handle was used. )

2022-12-30 15:03:49.373 2380 2553 Error Unity ./Modules/Audio/Public/Director/AudioClipPlayable.cpp(203) : Error executing m_Channel.SetLoop(m_Looped) (An invalid object handle was used. )
[/quote]

And Here is the backtrace of it.

[quote]
2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.SoundChannelInstance::setDelay(FMOD_DELAYTYPE, unsigned int, unsigned int)(setDelay:36)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.AudioClipPlayable::HandlePlayEvent(unsigned long, unsigned int)(HandlePlayEvent:1040)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.AudioClipPlayable::ApplyProperties(FMOD::System*, AudioSource*, bool, bool, unsigned long, unsigned int)(ApplyProperties:116)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.AudioPlayableTraverser::Traverse(AudioProcessData const&)(Traverse:72)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.AudioPlayableTraverser::Traverse(AudioProcessData const&)(Traverse:376)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.AudioPlayableTraverser::Traverse(AudioProcessData const&)(Traverse:700)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.OnApplyFMOD(dynamic_array const&)(OnApplyFMOD:732)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.DirectorManager::ExecuteProcessCallbacks(DirectorStage)(ExecuteProcessCallbacks:104)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.DirectorManager::ExecuteStage(DirectorStage)(ExecuteStage:48)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.DirectorManager::InitializeClass()::PostLateUpdateDirectorLateUpdateRegistrator::Forward()(InitializeClass:52)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.ExecutePlayerLoop(NativePlayerLoopSystem*)(ExecutePlayerLoop:92)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.ExecutePlayerLoop(NativePlayerLoopSystem*)(ExecutePlayerLoop:156)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.PlayerLoop()(PlayerLoop:324)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.UnityPlayerLoop()(UnityPlayerLoop:812)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libunity.nativeRender(_JNIEnv*, _jobject*)(nativeRender:72)

2022-12-30 15:03:49.697 2380 2553 Error AndroidRuntime at libhoudini.0xc04dc(Native Method)
[/quote]

Hi.. i have the same issue. Did you found a solution?