I have developed a VR project using the XR Interaction Toolkit on Oculus Quest. At some point I would like to deploy on HTC Vive without using any particular dirty hack or downgrading to a legacy framework.
Do you know if there is any such integration plan in the Unity roadmap?
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You can get the Valve supported OpenVR XR SDK plugin from here: GitHub - ValveSoftware/unity-xr-plugin: OpenVR plugin for Unity's XR API
Hi @blackfox_studio , make sure you check out our plans for OpenXR as well. With OpenXR, all input from conformant OpenXR runtimes (including Valve’s runtime) will be routed through Unity and can be accessed through Unity’s Input System and the XR Interaction Toolkit.
Going to close this thread; if you have any additional questions feel free to respond in the thread I linked above.
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