When creating an entity from the conversion workflow ConvertToEntity with ConvertAndInject, is there a way to automatically retrieve the entity that is created from the conversion?
public Entity myEntity;
void OnWake() {
myEntity = ...
}
When creating an entity from the conversion workflow ConvertToEntity with ConvertAndInject, is there a way to automatically retrieve the entity that is created from the conversion?
public Entity myEntity;
void OnWake() {
myEntity = ...
}
If you implement the IConvertGameObjectToEntity interface, you will get a convert method with a reference to the created entity, an entity manager and a conversion system.
public class Example : MonoBehaviour, IConvertGameObjectToEntity
{
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
{
//do something with your entity here
}
}