When using ECS, what does "dstManager" stand for?

When using ECS and an IConvertGameObjectToEntity the EntityManager parameter is passed as “dstManager”. I’m sure this is obvious to some, but just can figure out what “dst” stands for… I realize I could name it anything, but any clarification would be much appreciated.


Perhaps you have already got an answer to this.

From what I gathered by Googling, its meaning is destinationManager. This comes from the ECS terminology of “Destination World”.