When using URP, colliders stop working

I just configured my project to use URP instead of the built-in pipeline. Now, the player goes through terrains and many colliders. The player has a rigid body and a collider, so I don’t know what the issue is. Any help would be greatly appreciated. (Only the player goes through collider. Navmesh agents still collide)

hello, Is istrigger checkup in the rigidbody? make sure is strigger not checkup. or your setting in the physic layer is not active for your objects.

I figured out the answer! For some reason, in the Physics menu, not all of the collision matrix were checked.