Currently I’m calling it in OnDrawGizmos as that’s where I’m doing my test for clickable gizmos I’m drawing, but it’s not working.
Oh my god!!! This is so frustrating! I just want to make my damn thing selectable!
I have tired DrawMeshNow, I’ve tried doing a ray cast to a plane but then selection.activeGameObject doesn’t work, I’ve tried Handles.PickObject, which crashed unity and now I’m doing Gizmos.DrawIcon WHICH THE DOCS SAY SHOULD MAKE MY THING SELECTABLE but it doesn’t work!!!
I#'m going out of my mind you guys!!!