Hey,
I would love to ask mainly the Unity staff, but if anyone else has any kind of information about this, I’d love to hear from you.
So my question is: When approximately will 2D Renderer Camera Stacking be supported in Universal Render Pipeline.
I am in the middle of a development of a 2D game using URP that will last at least a year, and so I would like to know, if I am waiting for the new version, or I have to find another solution (Almost impossible to find any).
Thank you,
Viktor Stopka
Same case, we are developing a 2D game. Recently we updated to URP and we are in the same situation. We have many systems that work with camera stacking, we would like to know if it is going to be fixed soon. Otherwise we will have to start thinking in re-making part of our systems.
Regards and thank you
Same here. We are developing a 2D game (plateformer).
We use 2d renderer for spriteshape, shadergraph and 2d light on the main plan. We would like a 3d camera in the background.
Thank you,
Same case here, any news?