When will Android Dependency Resolver stop bugging? It’s been bugging for about 5 years now, I run into this problem every year.
Blank android project to which added a legacy ad pack.
Resolving Adroid Dependencies process hangs at 0%.
Running Gradle…
D:\PC\Temp\PlayServicesResolverGradle\gradlew.bat --no-daemon -b “D:\PC\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle” “-PANDROID_HOME=D:/6000.0. 34f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK” ‘-PTARGET_DIR=D:\PC\Assets\Plugins\Android’ ”-PMAVEN_REPOS=https://maven. google.com/” ‘-PPPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[’ ‘-PUSE_JETIFIER=1’ ‘-PDATA_BINDING_VERSION=8.3.0’”
Executing command: D:\PC\Temp\PlayServicesResolverGradle\gradlew.bat --no-daemon -b “D:\PC\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle” “-PANDROID_HOME=D:/6000.0. 34f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK” ‘-PTARGET_DIR=D:\PC\Assets\Plugins\Android’ ”-PMAVEN_REPOS=https://maven. google.com/” ‘-PPPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[’ ‘-PUSE_JETIFIER=1’ ”-PDATA_BINDING_VERSION=8.3.0”
Win32Exception: ApplicationName='D:\PC\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--no-daemon -b "D:\PC\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=D:/6000.0.34f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=D:\PC\Assets\Plugins\Android" "-PMAVEN_REPOS=https://maven.google.com/" "-PPACKAGES_TO_COPY=com.unity3d.ads:unity-ads:[4.12.0,4.13[" "-PUSE_JETIFIER=1" "-PDATA_BINDING_VERSION=8.3.0"', CurrentDirectory='D:\PC\Temp\PlayServicesResolverGradle', Native error= Не удается найти указанный файл.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <e243450672844c6f9f403082ca9f1be7>:0)
System.Diagnostics.Process.Start () (at <e243450672844c6f9f403082ca9f1be7>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary`2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine+<RunAsync>c__AnonStorey0.<>m__1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <ed969b0e627d471da4848289f9c322df>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <ed969b0e627d471da4848289f9c322df>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <ed969b0e627d471da4848289f9c322df>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <ed969b0e627d471da4848289f9c322df>:0)
System.Threading.ThreadHelper.ThreadStart () (at <ed969b0e627d471da4848289f9c322df>:0)
UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)